Brainstorm
Timeline

2025 → Enrichment-focused, team building, recruit mentors
2026 → Internal scrimmages, begin comp workflows
2027 → Competitions (regionals → state → international)

Short-Term Focus Areas
Recruit and empower students through fun, hands-on STEM experiences
Evaluate current kits, workspace, and device access
Establish routines for design thinking, coding, and engineering journals
Infuse Catholic leadership principles — mentorship, stewardship, perseverance

Long-Term Focus Areas
Establish a visible PreK–12 STEAM pipeline that clearly shows robotics is embedded into SHA’s identity. From first builds in preschool through global robotics opportunities in high school. This will help grow:
1 – Student enrollment
2 – Family participation
3 – Donor investment and community partnerships

Key Takeaways
Grow something sustainable, not just impressive robots, but students with technical skills, leadership values, and real-world confidence.
Early years = exploration.
Upper grades = mastery + mentoring.
??? Part of SHA’s identity: “We build innovators here.”

PreK–12 Curriculum Map

Grade LevelFocus AreaTools & ActivitiesValues & CompetenciesNGSS Alignment
Preschool–KCuriosity & ExplorationSensory STEAM play, storytelling bots, cause-effect gamesWonder, self-regulation, early collaborationK-PS2-1, K-ESS3-1: Push/pull forces, environmental awareness
Grades 1–3Design Thinking FoundationsVEX 123, VEX GO, art-integrated coding, “build a bug” challengesImagination, spatial reasoning, teamwork1-PS4-4, 2-ETS1-1: Sound/light exploration, problem-solving with materials
Grades 4–6Intro to Robotics & Problem SolvingVEX GO & IQ, sensors, basic engineering notebooksCritical thinking, digital ethics, perseverance3-5-ETS1-2, 4-PS3-4: Engineering design, energy transfer
Grades 7–8Prototyping & Applied EngineeringVEX IQ Challenge, VEXcode Blocks, mini scrimmagesStrategy, peer mentorship, iterative improvementMS-ETS1-3, MS-PS2-3: Iterative design, motion and stability
Grades 9–10Systems & Competitive ReadinessVEX V5, Python/C++, CAD basics, autonomous design, intro to VEX VRCLeadership, technical fluency, innovation mindsetHS-ETS1-2, HS-PS3-3: Optimization, energy systems
Grades 11–12Global Impact & MentorshipVision sensors, AI modules, student coaching, VEX V5 tournamentsEthical leadership, service, global citizenshipHS-ETS1-4, HS-ESS3-4: Ethical tech, sustainability, real-world problem solving
MonthVEX Robotics Season Timeline
  
May–JuneNew game is released at VEX Worlds; teams begin brainstorming and early builds
July–AugustSummer camps or workshops; team recruitment and training
SeptemberOfficial season kickoff; robot design and prototyping begins
OctoberBuild and programming intensify; scrimmages or practice matches
November–JanuaryLocal and regional competitions; iteration and strategy refinement
FebruaryState Championships (qualifiers for Worlds)
March–AprilFinal tuning, outreach, and documentation; Worlds prep (if qualified)
Late AprilVEX Worlds – international championship event
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